﻿using UnityEngine;
namespace Share
{
    public class GameLoop : MonoBehaviour
    {
        // Use this for initialization
        public void DoInit()
        {


        }

        public void InitTables()
        {

        }

        // Update is called once per frame
        void Update()
        {

            EventMgr.Instance.DoUpdate();
        }

        void OnDestroy()
        {

        }
    }
}